My writing partner and I recently gave the first draft of our multi-strand feature to a number of readers for feedback. After receiving more or less unanimously scathing notes from all of them, I realized this: The reason the script isn’t working is not a faulty premise or uninteresting characters, it’s not even bad writing. The screenplay simply doesn’t promise an entertaining enough movie.
So what makes a screenplay (and the resulting film) entertaining enough? Depending on the genre, and therefore the expectations of the audience, it could be humour, suspense, mystery, disgust, despair … in other words, emotions. People watch movies because they want to access and release emotion. They want to laugh, cry, get angry, feel terror, and so on.
By far the most fundamental way a movie achieves this effect is by creating uncertainty as to what will happen next. Even in genres where the outcome is more or less a given (e.g., romantic comedies, or historical drama based on a true story), the audience wants to engage in that conscious and unconscious struggle to second guess events.
The last thing movie-goers want to pay for, is to listen to the screenwriter pontificate through the mouths of his characters. Yup, that’s what readers have said about this screenplay. Too much message, too little movie. Ouch.
Reminds me of the famous quote, usually attributed to Sam Goldwyn, but also to others such as Jack Warner, Harry Cohn and even George Bernard Shaw: If you want to send a message, call Western Union.
Which doesn’t mean the opinions of the screenwriter don’t drive the writing to some extent. You can’t put in months, sometimes years of work on a screenplay, if you’re not writing about something close to your heart. But if your opinion isn’t adequately wrapped in story, made consciously imperceptible, as it were, by means of plot … then you won’t be able to get in under the audience’s radar.
This experience has once again reminded me of the importance of having your screenplay critiqued. After a certain amount of time immersed in a screenplay, it’s often difficult to judge objectively whether what you’ve written is, realistically, a solid blueprint for a movie.
Above all, it’s easy to lose sight of the most important criterion of all: Is this going to be an entertaining movie? A movie I myself would pay to go and see?
So I’ve pinned up a new screenwriter’s axiom next to my desk. Besides the various quotes I’ve gathered along the way, such as: In life one thing happens after another, but in drama one thing happens because of another, and Don’t describe things, describe things happening, my wall of inspiration now prominently features an additional card, saying in large print:
FILM IS ENTERTAINMENT
Time will tell if I’ve really learned my lesson …
Sunday, June 7, 2009
Monday, June 1, 2009
How Much Do You Leave Up To The Audience?
I recently heard Dutch director Jean van de Velde explaining from Cannes why he had to make a completely new cut of his recent film Silent Army for the international marketplace. Although the film was marketed as a mainstream, multiplex movie in Holland (partly because its star is a local celebrity), a subtitled Dutch movie released internationally is almost certainly only going to be shown on the art house and festival circuit, whatever its subject matter.
Van De Velde says his first priority was to get rid of the subtitles. Reading is too cerebral an experience for this kind of film, it detracts from the visual impact. So the dialogue was adapted. In addition, the soundtrack had to be rewritten in order to make the film more emotionally obvious.
Now here’s the interesting distinction Van De Velde makes in passing (and I paraphrase):
Art house films like to leave as much as possible up to the audience to fill in, whereas mainstream movies work by spelling out the emotional journey of the main characters in big bold letters.
I think it’s essential to understand this distinction when it comes to screenwriting. If you’re not consistent in this regard, the tone of script can be confusing.
Don’t get me wrong, there’s room for emotional ambivalence in any script, in fact it can be a powerful tool. It can create suspense and tension (i.e., the right kind of confusion). The choice is more about whether to resolve this ambivalence for the audience or leave them to make up their own minds.
It may seem obvious to you which approach is preferable, but the truth is that both options have advantages and drawbacks.
Spelling out the character’s emotions too explicitly can feel stereotypical, clichéd, but it’s also a tried and proven way of sweeping the audience along emotionally. It’s just a fact of human nature that we tend to feel what we see characters on the screen feeling, whether that‘s fear, lust, anger, grief, etc. The more intense and unequivocal their emotions, the more we feel too.
At the same time, leaving emotional ambivalence unresolved can feel like a cop-out, a way of avoiding taking a clear stand. However, this kind of openness makes for an extremely personal viewing experience, with different members of the audience interpreting events on the screen in different ways. It creates a strong sense of the film speaking to you as an individual, rather than as a generic human being.
Neither choice is intrinsically better, but you do have to choose. You have to be candid about what kind of creature your script is, what your plans are with it. This choice depends on your own taste, on the realities of marketing and distribution, but also on the degree to which your own position on the subject matter of the film is unequivocal or not. Above all it depends on the simple fact that mainstream movie-going audiences generally want to experience big emotions, and art house audiences generally want a more aesthetic, even intellectual experience.
So how much does your script leave up to the audience?
Van De Velde says his first priority was to get rid of the subtitles. Reading is too cerebral an experience for this kind of film, it detracts from the visual impact. So the dialogue was adapted. In addition, the soundtrack had to be rewritten in order to make the film more emotionally obvious.
Now here’s the interesting distinction Van De Velde makes in passing (and I paraphrase):
Art house films like to leave as much as possible up to the audience to fill in, whereas mainstream movies work by spelling out the emotional journey of the main characters in big bold letters.
I think it’s essential to understand this distinction when it comes to screenwriting. If you’re not consistent in this regard, the tone of script can be confusing.
Don’t get me wrong, there’s room for emotional ambivalence in any script, in fact it can be a powerful tool. It can create suspense and tension (i.e., the right kind of confusion). The choice is more about whether to resolve this ambivalence for the audience or leave them to make up their own minds.
It may seem obvious to you which approach is preferable, but the truth is that both options have advantages and drawbacks.
Spelling out the character’s emotions too explicitly can feel stereotypical, clichéd, but it’s also a tried and proven way of sweeping the audience along emotionally. It’s just a fact of human nature that we tend to feel what we see characters on the screen feeling, whether that‘s fear, lust, anger, grief, etc. The more intense and unequivocal their emotions, the more we feel too.
At the same time, leaving emotional ambivalence unresolved can feel like a cop-out, a way of avoiding taking a clear stand. However, this kind of openness makes for an extremely personal viewing experience, with different members of the audience interpreting events on the screen in different ways. It creates a strong sense of the film speaking to you as an individual, rather than as a generic human being.
Neither choice is intrinsically better, but you do have to choose. You have to be candid about what kind of creature your script is, what your plans are with it. This choice depends on your own taste, on the realities of marketing and distribution, but also on the degree to which your own position on the subject matter of the film is unequivocal or not. Above all it depends on the simple fact that mainstream movie-going audiences generally want to experience big emotions, and art house audiences generally want a more aesthetic, even intellectual experience.
So how much does your script leave up to the audience?
Labels:
art house,
emotional ambivalence,
multiplex
Wednesday, May 20, 2009
How Does Your Character Decide?
More and more neuroscientific research is pointing to the fallacy of believing that morality is based in rationality. Jonah Lehrer looks at this subject in detail in his new book How We Decide.
In previous centuries the common assumption has been that we reach moral decisions by thinking as logically as possible about our options and choosing what we consider to be right according to set of abstract ethical rules. Scientific, empirical evidence is making it increasingly clear this is not how it works.
Instead, we decide on a course of action within milliseconds of perceiving the options. The rest is rationalization of a choice we’ve essentially taken unconsciously, on the basis of what we desire most. Which is not to say there’s no merit in overriding one’s impulses, it’s just that often we follow our impulses and pretend (to ourselves as well as to others) that we chose rationally and morally.
Think about your main character for a moment. Are you crediting him or her with too much rational executive power over their decisions? Does your character even really know why they have taken a particular course of action? And more interestingly perhaps, how does your character rationalize and justify their actions? What moral story do they tell, which might not have anything at all to do with the real reasons for their action?
To understand how difficult it is to know how your character decides, try understanding how you yourself decide.
Think about a major(ish) decision you’ve taken recently that involved some kind of moral ambiguity. A secret you kept to yourself or divulged, something of value you found and kept or returned, a malicious rumour you spread or dispelled, and so on. Be honest about how instantaneous your decision was in comparison to the amount of time you spent rationalizing and justifying your actions in retrospect.
It’s quite shocking, if you’re honest about it.
Generally speaking, we don’t really have much conscious insight at all into our moral decisions. The only thing we’re conscious of, is the narrative we construct after the fact, in order to make our actions seem logical and acceptable.
To my mind this distinction between a more or less instinctive, emotion-driven decision and the retroactive illusion of rationality, can be a valuable addition to the screenwriter’s toolkit. It’s a powerful way of thinking about conflict in scenes, but also internal conflict.
In previous centuries the common assumption has been that we reach moral decisions by thinking as logically as possible about our options and choosing what we consider to be right according to set of abstract ethical rules. Scientific, empirical evidence is making it increasingly clear this is not how it works.
Instead, we decide on a course of action within milliseconds of perceiving the options. The rest is rationalization of a choice we’ve essentially taken unconsciously, on the basis of what we desire most. Which is not to say there’s no merit in overriding one’s impulses, it’s just that often we follow our impulses and pretend (to ourselves as well as to others) that we chose rationally and morally.
Think about your main character for a moment. Are you crediting him or her with too much rational executive power over their decisions? Does your character even really know why they have taken a particular course of action? And more interestingly perhaps, how does your character rationalize and justify their actions? What moral story do they tell, which might not have anything at all to do with the real reasons for their action?
To understand how difficult it is to know how your character decides, try understanding how you yourself decide.
Think about a major(ish) decision you’ve taken recently that involved some kind of moral ambiguity. A secret you kept to yourself or divulged, something of value you found and kept or returned, a malicious rumour you spread or dispelled, and so on. Be honest about how instantaneous your decision was in comparison to the amount of time you spent rationalizing and justifying your actions in retrospect.
It’s quite shocking, if you’re honest about it.
Generally speaking, we don’t really have much conscious insight at all into our moral decisions. The only thing we’re conscious of, is the narrative we construct after the fact, in order to make our actions seem logical and acceptable.
To my mind this distinction between a more or less instinctive, emotion-driven decision and the retroactive illusion of rationality, can be a valuable addition to the screenwriter’s toolkit. It’s a powerful way of thinking about conflict in scenes, but also internal conflict.
Labels:
Character decisions,
Jonah Lehrer,
neuroscience
Tuesday, May 12, 2009
Why Your Screenplay’s Future Is More Important Than Its Past
It’s sometimes difficult to accept that no one besides you (and your accountant) cares whether you spent two years writing a screenplay or two weeks. The only relevant considerations are whether the writing is any good and whether the script is right for the current market.
It would be nice if your history with the screenplay mattered, but it doesn’t.
Seth Godin posts on his blog today about ignoring what he calls sunk costs. His take is useful in the context of screenwriting:
When making a choice between two options, only consider what's going to happen in the future, not which investments you've made in the past. The past investments are over, lost, gone forever. They are irrelevant to the future.
So let’s say you have two screenplays, one you’ve spent two years perfecting and one you’ve hammered together in two weeks. Which one should you run with? Emotionally, you probably have vastly more invested in the one you’ve worked on for longer. Not to mention the fact that you’ve invested so much time (i.e., your own money) in it.
However, if your aim is to earn a living writing movies, then the more relevant consideration is: Which of the two scripts stands a better chance of being optioned or produced? To decide this, you need to determine which producers you can realistically pitch to, what the potential budgets might be, what the target audiences are, and so on.
Several years ago I wrote a very detailed scriptment based on a biblical story. I did a huge amount of research, and toiled diligently until one day I saw an announcement that the very same story was being produced by a big production company, with some a-list actors attached. I very reluctantly put that scriptment away and turned my attention to other work. The fact that I had worked on it for ages, didn’t stop it’s market value from dropping to zero. Of course the scriptment is still there in my drawer. Who knows, maybe one day the market will be right for it again.
It’s just an unfortunate but understandable fact of the screenwriter’s life, that the value of a screenplay is not determined by the screenwriter’s “sunk costs” (i.e., it’s past), but rather by it’s quality and potential (i.e., it’s future).
It would be nice if your history with the screenplay mattered, but it doesn’t.
Seth Godin posts on his blog today about ignoring what he calls sunk costs. His take is useful in the context of screenwriting:
When making a choice between two options, only consider what's going to happen in the future, not which investments you've made in the past. The past investments are over, lost, gone forever. They are irrelevant to the future.
So let’s say you have two screenplays, one you’ve spent two years perfecting and one you’ve hammered together in two weeks. Which one should you run with? Emotionally, you probably have vastly more invested in the one you’ve worked on for longer. Not to mention the fact that you’ve invested so much time (i.e., your own money) in it.
However, if your aim is to earn a living writing movies, then the more relevant consideration is: Which of the two scripts stands a better chance of being optioned or produced? To decide this, you need to determine which producers you can realistically pitch to, what the potential budgets might be, what the target audiences are, and so on.
Several years ago I wrote a very detailed scriptment based on a biblical story. I did a huge amount of research, and toiled diligently until one day I saw an announcement that the very same story was being produced by a big production company, with some a-list actors attached. I very reluctantly put that scriptment away and turned my attention to other work. The fact that I had worked on it for ages, didn’t stop it’s market value from dropping to zero. Of course the scriptment is still there in my drawer. Who knows, maybe one day the market will be right for it again.
It’s just an unfortunate but understandable fact of the screenwriter’s life, that the value of a screenplay is not determined by the screenwriter’s “sunk costs” (i.e., it’s past), but rather by it’s quality and potential (i.e., it’s future).
Labels:
screenwriting business,
Seth Godin,
Sunk costs
Tuesday, April 28, 2009
What’s “Primal” About Your Screenplay?
In a recent post entitled High Concept Rules, screenwriter and screenwriting teacher Blake Snyder discusses some aspects of what makes a film “high concept.” The term that struck me most was “primal.”
Primal — Bruce Snyder, Distribution President at Fox, used this very word in a recent interview to help explain why Taken was a hit: Someone took my daughter. I have to get her back.
That makes absolute sense, doesn’t it? It’s not completely abstract, but it’s also not very specific and yet it conveys a visceral sense of what the film is about. To my mind this works precisely because there’s no mention of characters or location or any other concrete clue as to the specific content of the story. It’s just the raw emotion at the heart of the story, expressed from the point of view of the main character.
Of course we’re talking high-concept here. These are scripts you need to be able to pitch in a few sentences at the drop of a hat. Once produced, these are movies that are marketed to a mass audience using exactly this kind of pithy, gut-level copywriting. But isn’t this also an excellent way of examining for yourself what’s at the emotional heart of a screenplay you’re still working on, even if you’re never going to say as much to another human being?
Sometimes explicitly identifying a central emotional motive in a story can help to focus the action, create unity and direction. If the main subject is, say, revenge (as in Taken), then everything about the characters, the narrative, the locations and so on becomes focused on one or other aspect of this drive. Everyone who is anyone in the movie has an opinion and a feeling about revenge and acts accordingly.
It’s a similar mechanism to articulating the theme, or the premise, or the designing principle, or the central moral question, depending on whose screenwriting jargon you prefer. And it’s similar also in that not all writers like to know what they’re writing about while they’re writing. In other words it's entirely up to you to determine when, if at all, in the writing process you want to clarify what is “primal” about your story.
Just as visualizing your trailer is a great way of exploring the essence of your story, it seems to me that formulating what is “primal” about your story is yet another useful implement to put in your writer’s toolbox, to be taken out and used at your own discretion.
Thanks to Blake Snyder for pointing that out!
Primal — Bruce Snyder, Distribution President at Fox, used this very word in a recent interview to help explain why Taken was a hit: Someone took my daughter. I have to get her back.
That makes absolute sense, doesn’t it? It’s not completely abstract, but it’s also not very specific and yet it conveys a visceral sense of what the film is about. To my mind this works precisely because there’s no mention of characters or location or any other concrete clue as to the specific content of the story. It’s just the raw emotion at the heart of the story, expressed from the point of view of the main character.
Of course we’re talking high-concept here. These are scripts you need to be able to pitch in a few sentences at the drop of a hat. Once produced, these are movies that are marketed to a mass audience using exactly this kind of pithy, gut-level copywriting. But isn’t this also an excellent way of examining for yourself what’s at the emotional heart of a screenplay you’re still working on, even if you’re never going to say as much to another human being?
Sometimes explicitly identifying a central emotional motive in a story can help to focus the action, create unity and direction. If the main subject is, say, revenge (as in Taken), then everything about the characters, the narrative, the locations and so on becomes focused on one or other aspect of this drive. Everyone who is anyone in the movie has an opinion and a feeling about revenge and acts accordingly.
It’s a similar mechanism to articulating the theme, or the premise, or the designing principle, or the central moral question, depending on whose screenwriting jargon you prefer. And it’s similar also in that not all writers like to know what they’re writing about while they’re writing. In other words it's entirely up to you to determine when, if at all, in the writing process you want to clarify what is “primal” about your story.
Just as visualizing your trailer is a great way of exploring the essence of your story, it seems to me that formulating what is “primal” about your story is yet another useful implement to put in your writer’s toolbox, to be taken out and used at your own discretion.
Thanks to Blake Snyder for pointing that out!
Monday, April 20, 2009
Screenwriting's Only Rule: Find Your Voice
I often see advice to screenwriters couched in very normative language. Screenwriters are admonished by authors of how-to books, by professional script-readers, know-it-all bulletin posters anyone else with an opinion on the matter, NEVER to break certain cast-iron rules that will absolutely, definitely ensure that your material is never read.
Um … maybe. Maybe not. Let’s take a look at some of these so-called sacred interdictions and their rationalizations.
There are others, I’m sure you’ve heard and read them too. But what strikes me every time I study any great screenplay (i.e., a screenplay that became the foundation for a beautiful movie), is that really good screenwriters don’t care about these rules.
It’s a bit like saying that Arthur Rubenstein wasn’t really a good pianist because he played with flat fingers, which is not how you’re “supposed” to do it.
I recently finished writing an article for TwelvePoint.com on Knocked Up by Judd Apatow. Now there’s a script that could easily be a stage play. It’s almost all dialogue! But it’s a fabulous film script, too. Witty, moving, and visual (yes). Do you think any producer in his right mind would have rejected the script on the basis of some abstract rule concerning how much dialogue is allowed in a film script?
Or what about The Departed, by William Monahan? Now there’s a nail-biting screenplay, full of double-crossing twists and reveals, action-packed and thrilling to the last page. That script contains plenty of no-nos, such as “we see,” “he realizes,” as well as specific descriptions of what someone is thinking. Somehow I think Martin Scorsese was OK with that.
How about No Country For Old Men, by the Coen brothers? A wild and gripping read, whisking the reader along from one unlikely encounter to the next. But it almost reads like a director’s shot list in places, it’s so full of explicit camera instructions.
I could go on. But the point I’m making is that sticking to a set of arbitrary style guidelines is not going to make a screenplay more likely to be picked up and produced. The thing that jumps off the page in the scripts I mentioned above is precisely the vividness and originality of the writing. Above all, what these screenplays have in common is a unity and consistency of style.
They each have a distinct voice.
The inner cogitations of The Departed would seem out of place in Knocked Up. The deeply ironic and self-ridiculing dialogue in Knocked Up wouldn’t fit in No Country For Old Men. The camera-centred style of No Country For Old Men would feel clumsy in The Departed. And so on.
In other words, the only thing that really counts, is making the script a really entertaining and intriguing read by finding your own voice.
Um … maybe. Maybe not. Let’s take a look at some of these so-called sacred interdictions and their rationalizations.
- Never use “We see …” It’s old-fashioned, today’s film execs don’t like it and it shows you’re not up to speed about current screenwriting conventions.
- Never use the phrase “he realizes.” You can’t see what someone is thinking, it has to be a description of something they do, which demonstrates what they’ve realized.
- Never use camera angles, it takes the reader out of the story and displays arrogance, as if you’re trying to do the director’s work.
- If anything can be shown rather than said, always go with the non-verbal alternative. Dialogue is for theatre plays, whereas film is all about telling a story by juxtaposing images.
- Never describe what someone is thinking, or anything else you can’t see or hear. Similar to the previous rule, but with the patronizing qualification: Save that for your novel.
- Never use flowery, literary language. Be concise, businesslike and to-the-point. Any other style will be perceived as you showing off your literacy, rather than your storytelling skills.
There are others, I’m sure you’ve heard and read them too. But what strikes me every time I study any great screenplay (i.e., a screenplay that became the foundation for a beautiful movie), is that really good screenwriters don’t care about these rules.
It’s a bit like saying that Arthur Rubenstein wasn’t really a good pianist because he played with flat fingers, which is not how you’re “supposed” to do it.
I recently finished writing an article for TwelvePoint.com on Knocked Up by Judd Apatow. Now there’s a script that could easily be a stage play. It’s almost all dialogue! But it’s a fabulous film script, too. Witty, moving, and visual (yes). Do you think any producer in his right mind would have rejected the script on the basis of some abstract rule concerning how much dialogue is allowed in a film script?
Or what about The Departed, by William Monahan? Now there’s a nail-biting screenplay, full of double-crossing twists and reveals, action-packed and thrilling to the last page. That script contains plenty of no-nos, such as “we see,” “he realizes,” as well as specific descriptions of what someone is thinking. Somehow I think Martin Scorsese was OK with that.
How about No Country For Old Men, by the Coen brothers? A wild and gripping read, whisking the reader along from one unlikely encounter to the next. But it almost reads like a director’s shot list in places, it’s so full of explicit camera instructions.
I could go on. But the point I’m making is that sticking to a set of arbitrary style guidelines is not going to make a screenplay more likely to be picked up and produced. The thing that jumps off the page in the scripts I mentioned above is precisely the vividness and originality of the writing. Above all, what these screenplays have in common is a unity and consistency of style.
They each have a distinct voice.
The inner cogitations of The Departed would seem out of place in Knocked Up. The deeply ironic and self-ridiculing dialogue in Knocked Up wouldn’t fit in No Country For Old Men. The camera-centred style of No Country For Old Men would feel clumsy in The Departed. And so on.
In other words, the only thing that really counts, is making the script a really entertaining and intriguing read by finding your own voice.
Monday, April 6, 2009
How Much Do You Leave Up To The Director?
One way of making a distinction between the screenwriter’s job and the director’s job is this: The writer’s job is to determine what to film, the director’s job is to determine how to shoot it. So when it comes to deciding what to include and what to cut from the script, it’s often a matter of choosing the level of detail.
Finding the right balance between too little and too much detail, is a large part of the art of screenwriting. Use too little detail, and you run the risk of not adequately getting your intention across. Too much detail, on the other hand, can feel restrictive and rigid. So the trick is to use just the appropriate amount of detail for the given beat, making clear what the beat is about while leaving enough room for the director to visualize the beat in his or her own way.
Take for example the famous scene from American Beauty, where Ricky (played by Wes Bentley) shows Jane (Thora Birch) his video recording of a plastic bag being blown about by the wind. Here’s how screenwriter Alan Ball describes Jane’s initial reaction to the video:
Jane sits on the bed. She watches Ricky’s WIDE-SCREEN TV, her brow furrowed, trying to figure out why this is beautiful.
Which is a lot of information for two short sentences. You know Jane is sitting on the bed, you know she’s watching the TV screen and it’s clear she’s feeling confused because she likes Ricky and is trying hard to understand him, so she can decide whether she really wants to get any closer to him.
This little description does a great job of pointing everyone on the set in the same direction. However, none of the information tries to force a particular way of shooting the beat. Which means that as the screenwriter, you hand the director (and the actors) all the necessary ingredients, but you leave it up to them to do the cooking.
A little further along in the same scene, while Ricky expresses the wonderment he felt when he first witnessed the flying bag, all Alan Ball says about Jane’s reaction is:
Now Jane is watching him.
Which is about as brief a description as you can imagine. It doesn’t give any concrete (visual) information other than: Jane has switched her attention from the video to Ricky. However concise though, this little snippet does have a clear function: it shows that Jane is more fascinated by Ricky than by the video. She’s not so much sharing his experience of the video, as feeling something similar while watching him. But again, it leaves the director and the actors free to portray this information in whatever way they find most appropriate.
Some directors will storyboard extensively before venturing onto the set, others like to “let it happen” and then compose the scene during editing. That’s all about execution—the how— rather than inventing the scene in the first place—the what— which is the screenwriter’s job.
As far as I’m concerned, the answer to my initial question is: Leave as much as possible up to the director, while making absolutely sure not to lose the essence of the beat.
Finding the right balance between too little and too much detail, is a large part of the art of screenwriting. Use too little detail, and you run the risk of not adequately getting your intention across. Too much detail, on the other hand, can feel restrictive and rigid. So the trick is to use just the appropriate amount of detail for the given beat, making clear what the beat is about while leaving enough room for the director to visualize the beat in his or her own way.
Take for example the famous scene from American Beauty, where Ricky (played by Wes Bentley) shows Jane (Thora Birch) his video recording of a plastic bag being blown about by the wind. Here’s how screenwriter Alan Ball describes Jane’s initial reaction to the video:
Jane sits on the bed. She watches Ricky’s WIDE-SCREEN TV, her brow furrowed, trying to figure out why this is beautiful.
Which is a lot of information for two short sentences. You know Jane is sitting on the bed, you know she’s watching the TV screen and it’s clear she’s feeling confused because she likes Ricky and is trying hard to understand him, so she can decide whether she really wants to get any closer to him.
This little description does a great job of pointing everyone on the set in the same direction. However, none of the information tries to force a particular way of shooting the beat. Which means that as the screenwriter, you hand the director (and the actors) all the necessary ingredients, but you leave it up to them to do the cooking.
A little further along in the same scene, while Ricky expresses the wonderment he felt when he first witnessed the flying bag, all Alan Ball says about Jane’s reaction is:
Now Jane is watching him.
Which is about as brief a description as you can imagine. It doesn’t give any concrete (visual) information other than: Jane has switched her attention from the video to Ricky. However concise though, this little snippet does have a clear function: it shows that Jane is more fascinated by Ricky than by the video. She’s not so much sharing his experience of the video, as feeling something similar while watching him. But again, it leaves the director and the actors free to portray this information in whatever way they find most appropriate.
Some directors will storyboard extensively before venturing onto the set, others like to “let it happen” and then compose the scene during editing. That’s all about execution—the how— rather than inventing the scene in the first place—the what— which is the screenwriter’s job.
As far as I’m concerned, the answer to my initial question is: Leave as much as possible up to the director, while making absolutely sure not to lose the essence of the beat.
Labels:
Alan Ball,
American Beauty,
screenwriting techniques
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